Retro Goal is a fun and fast combination of soccer game action and squad management from Retro Bowl and New Star Soccer. You can play the first 10 matches for free and then buy the rest of the game to keep fighting for the top spot.
The visuals are based on the most popular 16-bit games, and the touch-screen controls will allow you to score goal after goal. Pixel-perfect precision makes this goal stand out from all others.
Retro Goal's gameplay has a simple concept. Picking your team is the first step. Then you need to manage the squad and form and score some goals. I personally love "Blackpool", which is a reference to Liverpool F.C.
An optional team management meta-game is offered at the beginning of each match. While this game is addicting and well-designed, not everyone will find it interesting. Retro Goal's version of Football Manager has captured my interest, even though I was never a fan. It's easy to do!
- Manual Ground Passes: Target a long, low shot at any time with this new, exclusive technique.
- Automatic Ground Passes: An original and cutting-edge method that allows you to send the ball to your teammates right away with only a touch or button press.
- More Complicated Tackling: While tackling, choose your opponent and set him up for a slide tackle.
- New Turbo Setting: With this new setting, you can now change the game's pace independently from the Difficulty Cange at any time between the handheld mode with Joy-Con controls and the touch screen.
- Switch Controllers Are Playable With Virtually Any: Utilize the Nintendo Switch Pro Controller, a single Joy-Con, or two Joy-Con controllers. Even better, you may use a Super Nintendo Entertainment System Controller or one of the Nintendo Entertainment System Controllers for the Nintendo Switch to play.
- Customized Control Options: Change your aiming style or select one of three direct player control options.
How To Play
Retro Goal's core gameplay is swipe and move. Your swipes are what keep all of your activities going. It's simple; simply flick your left to dribble while holding, then move your left again to pass or shoot. The swipe-to-shoot process is the same for headers, only you must first loft the ball and identify your target.